About me
Technicial Skills
Unreal Engine 4/5 (Blueprint)
Unity
C# programming language
Github, Perforce and Source Control
Project Management Tools (Miro& Jira)
Agile Practices (Milestone and Sprints)
Personal Skills
Critical thinking while problem-solving
Determined
Verbal communication in both English and Chinese
Written communication in English
Team work with other members
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WORK EXPERIENCE
Technical Designer
Build A Rocket Boy | March 2024 – Present
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Worked on and shipped MindsEye using Unreal Engine 5 and Lua Script. Setting
up mission flow and logic as well as combat encounters and vehicle chases
while working closely with designers with frequent playtest and feedback
sessions.
Technical Designer
Flix Interactive | May 2021 – February 2024
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Worked on Sniper Elite 5, the Kraken Awakes and the Landing Force DLC
Mission and contributed throughout the level design process with the main
objective setups and enemy encounters. I also worked alongside
environmental artists and the QA department during development.
Game Tester
Aither Entertainment | Jul 2019 – Aug 2019
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I was a member of the testing team and my responsibilities were testing the game's various features, finding bugs and reporting them as well as reporting and documenting UI changes. Inputting the bugs and behaviour into an Excel document. Working with another member on the debugging team to tackle the task.
Contact details
Email |
LinkedIn |
Twitter |
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