
Michael ma
Technical game designer

ABOUT
ME
Hi, I'm Michael Ma, a Junior Techinical Designer working at Flix Interactive
Gaming and game development are both daily passions with the former inspiring my designs for the latter.
Sniper Elite 5 DLC -
Landing Force Mission
This was the first DLC mission for Sniper Elite 5 and it was awesome to work on. I contributed throughout the level design process, including setting up objective logic and enemy patrols. I also worked closely with the environmental artists and the QA department on level iteration.
University Projects

Pinball With Gun
A game that mixes the pinball genre with the shooting genre with a heist theme. Shoot at enemies with the ball with different weapons while heisting a convenience store or stealing an alien sample from the government's secret lab or heisting a bank!
Made In: Unity
Time Frame: 1 Year
Team Size: Solo

Wild Guns Reloaded
Design Test
This project was to expand and reimagine the wild guns game while keeping the iconic elements. I remade the game as a third-person shooter with a dodge roll system and an animation aim offset for the player.
Made In: Unreal Engine 4
Time Frame: 3 Months
Team Size: Solo
Personal Projects & Prototypes

Untitled FPS Game
A first-person shooter with four abilities to choose from and a handful to attachments to find to use while defeating the enemies scattered throughout the level.
Made In: Unity
Time Frame: 3 Months
Team Size: Solo

Twin Stick Arcade Game
A work in progress twin-stick shooter where the player stays in the same room but the layout of the room changes constantly. The player's goal is to survive as long as they can and achieve the highest score possible.
Made In: Unity
Time Frame: 1 Month
Team Size: Solo